Especially assuming you've got to sacrifice a little somewhere. Uzziah Diabloii. Ok, been trying to figure this out and haven't. Gorish Diabloii. Defense is not really a consideration unless I'm playing a melee character. Then I like about 12k minimum. Misc: I believe that it is also extremely important to maintain a high life pool, as all the resists, defense and blocking in the world won't help if the attack gets past you and is enough to kill you in 1 hit.
Please say yes. Quicksilver Diabloii. It all depends on what you're playing, and your play style. If you're melee, you'll either want high defense or high blocking both is preferable for near invincibility, but harder to achieve and equipment choices to get that may leave your offensive capabilities lacking. Resistances are pretty much required for any character. Even when playing a 'safe' character like a summon-based Necromancer, you never know when that rogue iceball etc.
If you're playing a caster, think about the safety factor of your build. If you have an effective method of drawing fire or even preventing it eg. If you don't eg. RTB Diabloii. Melee and ranged are the same. And then there are lots of possible buffs and debuffs from team mates when playing multiplayer. Everything that happens in the game is the result of millions of lines of computer code and constant calculation… both on the server and on the client computers. And as stated above damage reductions as most things in this game are multiplicative.
The same you will find with cooldown, resource cost reduction etc. If you want easy calculation and building chars just check d3planner, lets you build chars but it can also download your current character. The damage reduction formula is as follows. Since we are using the example of Aquila and Elusive Ring, we only have 2 values of damage reduction. The result is 0. Armor and All-Resist also strongly influence damage reduction, but I will cover those in-depth in the next section.
There are other minor factors that affect damage reduction such as reflect and life regen, but the effect they have is negligible compared to everything else. As I mentioned earlier, armor reduces damage taken from physical damage and all-resist reduces damage taken from elemental damage. In D3, a majority of the damage you take is physical. However, this does not mean you will benefit more from stacking armor alone.
In fact, it is not beneficial for you to go all in on either stat. Here is why. These equations are defined by Blizzard. Since toughness your defense is your armor multiplied by your all-resist, you want to keep your damage reduction from armor and all-resist as close as possible. Here is an analogy to clarify. Say that you have 10 Tennis balls and 2 buckets. Say that you also have a friend who forces you to do high-school story math problems under threat of violence.
He tells you to divide the balls between the buckets so that multiplying the balls in each bucket will give you the greatest possible value. Going 9 and 1 would get you a low number and really upset your friend. This will lead to the greatest multiplied value of The same theory applies to armor and all-resist. Since both values will be multiplied, you want your damage reduction from armor to closely resemble your damage reduction from all-resist. Much like Armor , resistances lower damage dealt by the element they have control over, stacking with armor multiplicatively, and forming the character's toughness.
Resistances are subject to diminishing returns: the more you get, the less effective each next point becomes. In return, there are several Amulets in the game that can make a character immune to one damage type except Physical, removing the need for that particular resistance. Resistances are less effective against monsters of higher level than the player. Normally, this may seem irrelevant, after the pre-expansion patch, but if a low level player attempts to join with a higher level player, the lower level will suffer higher damage because higher level monsters require more points into resistances or armor for the same exact value of protection usually received at the lower level.
Diablo Wiki Explore. Tristram Cathedral Catacombs Caves Hell. Diablo II. Andariel Duriel Mephisto Diablo Baal. Diablo III.
0コメント