Pick the next locked door and you'll find a maze called the Wizards Grotto. There are ton of leveled enemies in this area, but there are also some cool items to be found. Explore everything to collect your goods. At first, it will look like there isn't a way out. The locked door at the end says you need a key and it can't be picked. The secret passage you need to find exists in the hall filled with water. This deep, dark pool has a tunnel leading out of it.
Check your map to line yourself up with where the entrance should be and then start swimming down and searching for the opening under the ledges. Fight your way up and out of this dungeon, through the Wizard's Lair, and out into the tower. This tower will be stacked full of leveled monsters and daedra, making it very difficult. Additionally, Fathis will attack you when he sees you and he carries a staff that will drain your strength a nice pickup if you kill him. He will be waiting for you, but you can lose him by making a beeline for the Nibenay Bay and swimming until you hear the music change.
At this point you should be able to fast travel to a safe location. An alternative for Mages Guild members, as mentioned above, is to cause Fathis to fall to the ground below while attacking you - he will fall to his death and his corpse and chest can be looted without penalty. This is especially useful to players who wish to take the Apprentice Calcinator he possesses.
Afterwards, make your way outside the tower through the main door and return to the Gray Fox who will reward you with gold and promote you to Master Thief. He will also tell you that you can now use Fathis Ules , who is the best fence in the guild, as your fence. However, if you have chosen to return the blade in the Sins of the Father quest , Fathis won't talk to you anymore because you didn't take the blade to him. So as soon as I get into the castle, some guard runs up to me out of nowhere and arrest me even when I'm not in a restricted area [tbc].
That is not my NAME!!!!!!!!!!!!!!!!!!!! Maybe you should stop taking on the appearances of…. It's about damn time somebody made another good vampire…. It does look very, very…. Anonymous comments are disabled in this journal. Your IP address will be recorded. Log in No account? Create an account. Remember me. At the next intersection, ignore the left path as it leads to the other side of door and head right.
As the Hero approach the last intersection, they will most likely be detected by the boss-leveled Dremora, so dispose of him and consider picking the lock of the nearby door, even if it will only net another fight against a leveled Daedra, a restoration chest and some alchemy equipment. Finally, pick the Nirnroot and go through to the locked door, the entrance to Bravil Wizard's Lair.
Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? As you approach the last intersection you will most likely be detected by the boss-leveled Dremora at A , so dispose of him and consider picking the lock at door O , even if it will only net you another fight against a leveled Daedra, a restoration chest and some alchemic equipment all at I.
Compared to the overly complex Wizard's Grotto , the lair is linear and easy to navigate, provided you have plenty of lockpicks. Upon arriving from door C , decide whether or not you will pick the lock on the wooden door at F , as it will only net you a minor loot chest, some alchemic equipment E and a fight against one or two conjurer enemies. Follow the tunnel towards the gate at H and pick the lock. A few enemies may spawn behind the door, so dispose of them and make your way to gate G and pull out your lockpick once again.
The door hides two Conjurer enemies, one of them boss-leveled A and the boss chest at B. After the fight, loot all chests and find the last locked door at D ; this will lead you outside, to the exterior and initially inaccessible Fathis Aren's Tower.
The final zone is the Tower itself, and if you are on the related quest you will have to climb it and claim the Key-Shaped Arrowhead for the Gray Fox. You will arrive from the Wizard's Lair through door D , and the giant door at Out can only be unlocked using Aren's Tower Key , which is located near the arrow, so start climbing.
The amount of enemies is randomly determined, but you will most likely encounter several Daedra enemies.
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